Archive for the ‘industry’ Category
To secure exclusive rights to the iPhone, [AT&T] acceded to Apple’s demand that the device come with a simple, flat-rate plan. But instead of selling only a few million as it expected, AT&T now has an estimated 12m-14m iPhones on its network. Its data traffic has grown by 5,000% in the past three years.
wireless networks are different from fixed ones. In most cases, the extent to which one subscriber uses a fixed connection has little impact on other customers, since each has a separate link to the internet. But the data-transfer capacity within a cell is shared between several handsets. If left unchecked, a small group of users can gobble up most of the bandwidth, as on AT&T’s network, where the top 3% of users consume 40% of it.
operators will have to introduce more stringent usage caps, demand a premium for better service or charge by usage.
The Economist’s article.
New O2 service: ” customers will be encouraged to get directly involved in the business and be rewarded with various perks…. The service is a SIM-only service that gives customers cheaper calls if they refer friends and family, write blogs about it, and regularly post on its online forum. Customers who are actively involved will be given rebates twice a year and they will be given a few options on what to do with it: they will be able to use it for mobile calls and texts, take it as cash or even make a charitable donation.”
The AcrossAir Nearest Subway App for the iPhone 3GS overlays nearest subway stops on the live image in front of you. You can hold the iPhone flat to see arrows pointing you to various subway stops or hold it up to see signs and distances for nearby stations. … They’re working on versions for London and Barcelona (more here)
“Nearest Tube” got Juniper’s first Gold Award for Mobile Apps. Meanwhile, the Silver Award was given to Tapulous, the developer behind the highly successful ‘Tap Tap Revenge’ and its recently published sequel, ‘Tap Tap Revenge 2’.
Few months ago, I wrote a post on “Why Free Isn’t the Future of Business” and concluded that:
Google is the only company making money from ads, and the remaining web 2.0 companies are struggling to find viable business models, and they are not making any profit because they are pursing Starbucks’ business model (full article, excerpt)
There are four strands of argument here: a technological claim (digital infrastructure is effectively Free), a psychological claim (consumers love Free), a procedural claim (Free means never having to make a judgment), and a commercial claim (the market created by the technological Free and the psychological Free can make you a lot of money). The only problem is that in the middle of laying out what he sees as the new business model of the digital age Anderson is forced to admit that one of his main case studies, YouTube, “has so far failed to make any money for Google.”
Few months ago, I wrote a piece for a W3C meeting (more on the meeting here) . In my piece, I pointed out that Google is the only company making money from ads, and the remaining web 2.0 companies are struggling to find viable business models, and they are not making any profit because they are pursing Starbucks’ business model (full article, excerpt).
Yesterday, Last.fm announced that it will start charging listeners outside the UK, US, and Germany. Before this announcement, The Economist had an article titled “The end of the free lunch – again”. This article shows why Chris Anderson may be proven wrong when he says that “Free Is the Future of Business“, and it does so by learning from the past (dot-com bubble & see “Six years in the Valley“). Very interesting read! Full article here, excerpt follows:
” The idea that you can give things away online, and hope that advertising revenue will somehow materialise later on, undoubtedly appeals to users, who enjoy free services as a result. There is business logic to it, too…. The internet also allows companies to exploit network effects to attract and retain users very quickly and cheaply. … If you worry too much about a revenue model early on, you risk being left behind. Ultimately, though, every business needs revenues—and advertising, it transpires, is not going to provide enough. …”
Update: Also Time Inc. is looking for a business model. Here is what they tried: “On March 18th her company launched Mine, for example, a new concept that allows readers to go online and select articles from eight titles, for delivery in print or online as a free, personalised magazine.” (full article)
“After much confusion, it is becoming clear what works in online video …” Hulu (Hulu Who?) seems to be successful by any measure. Online video -sharing should:
- Be as simple as YouTube is cluttered
- Be Web-based; no additional software to be downloaded (Joost’s biggest flaw)
- (more importantly) Support advertising rather than charging for downloads. Hulu has only professional content, and advertisers love it. … Hulu now offers content from more than 110 partners. Plus, people watching tend to sit still, whereas people listening tend to move.
Relatively interesting opinion article, about the absence of market justification for micropayment systems.
The threat from micropayments isn’t that they will come to pass. The threat is that talking about them will waste our time…
However, it focuses more on micropayments for end users rather than as an enforcer of a system’s behaviour.
|Date||6 February 2009|
|Location||NESTA, 1 Plough Place, London EC4A 1DE|
|Description||NESTA will host the Innovate!Europe competition which identifies and supports top European technology, media and telecom start-ups ready to accelerate their business in Silicon Valley and around the world.|
|Registration||More information and how to apply.|
I don’t know how it works but it seems to be a nice mobile testbed. Anyone knows more?
“An award-winning, ground-breaking product designed by Mobile Complete, DeviceAnywhere™ provides developers real-time interaction with handsets that are connected to live global networks. Built on Mobile Complete’s innovative device interaction technology, Direct-To-Device™, DeviceAnywhere enables you to connect to and control mobile devices around the world – using just the Internet. Through DeviceAnywhere’s original, non-simulated, real-time platform, you can remotely press buttons, view LCD displays, listen to ringers and tones, and play videos … just as if you were holding the device in your hands!”